AI Insights · Timothy · April 2025
Top 5 Basketball Games in Ireland: Q1 2025 Performance
Explore the performance trends of the top basketball games in Ireland for Q1 2025, with insights on downloads, revenue, and active users.
In the first quarter of 2025, the top basketball games on a unified platform in Ireland showed varied performance across downloads, revenue, and active user metrics. Here’s a closer look at the trends for each game.
Basket Battle from Supersonic Studios LTD experienced a gradual decline in weekly downloads, starting at around 1.1K and ending the quarter at approximately 300. Revenue peaked twice at $6 in the first and third weeks of January, but saw no earnings towards the end of the quarter. Weekly active users decreased steadily from 9.5K to about 7K.
NBA 2K25 MyTEAM by 2K displayed a significant spike in revenue, reaching $957 in mid-February, while downloads fluctuated, peaking at 674. Active users started at 1.2K, peaking at 1.4K in February, but dropped sharply to 419 by the end of March.
NBA 2K Mobile Basketball Game also from 2K, maintained a steady revenue, with a notable increase to $209 in the last week of March. Downloads and active users showed a downward trend, with downloads starting at 253 and reducing to 52, while active users decreased from 635 to 388 by the quarter's end.
NBA LIVE Mobile Basketball by Electronic Arts showed consistent downloads, averaging around 150-250 per week. Revenue remained stable with minor fluctuations, peaking at $57 in early March. Active users hovered around 1K, ending the quarter at 903.
Finally, Hoop World 3D by TapNation saw minimal revenue activity, with a brief peak of $19 early in the quarter. Downloads remained consistent, averaging around 150-250 weekly, and active users stayed relatively stable, ending at 337.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the basketball gaming market in Ireland. For more detailed analytics, visit Sensor Tower's platform.